The quicker you return to camp – the higher the value of the treasure you return with. This starts off easy but quickly becomes quite challenging as the route back becomes more complicated. For example: the Lizard can be used as a platform to reach high up places (or block something bouncing up from below) the Blubber is a fat bear that you can use as a trampoline to jump higher, and the Boomer can explode things.Īvoiding contact with “Bad” animals is key on the outward journey, but the return chase removes all the hazards and requires you to memorise the route to outrun the chasing Wulf, which can run faster than you. Sabreman can find and use “Good” animals to help him reach the Wulf’s lair and these are introduced to you as you play. If the Wulf touches you you have to start the level from scratch, that is: unless you’re wearing armour in which case you can take a second hit. Once in the hole you must then platform your way to the Wulf’s lair, grab the stolen item, and then run back to the campsite with the Wulf in hot pursuit. The Wulf usually steals an item of treasure from the current area, then digs a hole which you must follow him down. In this remake you of course take control again of the iconic Sabreman, only this time he’s been turned into a relic of the empire rather than a young explorer, and once again he’s up against the blue-coloured Sabre Wulf. While the basic game is okay, the graphics I think are pretty poor and the story and dialogue are trite. Sabre Wulf uses pre-rendered graphics in a similar way to Donkey Kong Country, and this time is basically a platform game, with simple challenges and chase sections. Yes: Rare actually re-made the classic Ultimate ZX Spectrum game, Sabre Wulf, and published it for the Game Boy Advance in 2004.
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